[personal profile] sen_no_ongaku
So there are some interesting things happening for me in the next couple of months...

Next week HMX is sending me to San Francisco for GDC, a huge video game development conference. I expect, like any con, it will be fun, disconcerting, occasionally frustrating, and just plain exhausting; daytimes are filled with various talks, and evenings are filled with industry parties, which will hopefully be no worse than odd to attend.

I will, of course, be mostly going to Audio events, though I've been told I needn't restrict myself to them. There's plenty of interesting stuff going on, and since I'm still very much a newbie, I'll probably learn something no matter which events I attend. I'm particularly interested in the talks on real-time generation and manipulation of music, and there are some professional development panels that will certainly be worth checking out.

I'm told that a lot of people will try to ingratiate themselves to me, either to try to get a job at HMX, or worse, pump me for sensitive information and scoops. It'll be weird to constantly be on my guard against people who are trying to use me.
__

Also, I've agreed to write about an hour's worth of music for an indie game to be released over XBLA, and maybe also provide sound effects. So I'll have to learn how to compose in a variety of styles I've never worked in (again)...plus how to make shippable MIDI realizations, since we can't really hire live musicians. I wish this opportunity had come a few months from now, or that the timeline weren't quite so tight (due date is in late Spring), but it's here and I have to take it.

Whenever I take on a project, I never have any idea how all that music is going to get written; and when I'm finished, I never have any idea how all that music got written. So...yeah.

Maybe this game audio thing is turning into a career? It's hard to tell.

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sen_no_ongaku

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